It is basically hit or miss with the 64 ROMS because this emulator is one of the most unstable emulators out there. So, if you have a ROM that you can’t get to work, check the list below for it’s best known settings to be running on.  Enjoy and happy gaming!

SiK

NOTE: GAMES THAT ARE MARKED WITH * WILL RUN BUT WILL HAVE SOME SORT OF PROBLEM!

1080 Snowboarding
Emulator – 1964
Settings – 4mb Video Memory, 10mb Dynarec, 5mb Paging

AeroGauge
Emulator – Project 64
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

BattleTanx
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

Conker’s Bad Fur Day *
Emulator – 1964
Settings – 6mb Video Memory, 8mb Dynarec, 4mb Paging
These settings seem to work best. Gives you the impression conker has a beard.

Cruis’n USA
Emulator – 1964
Settings – 4mb Video Memory, 12mb Dynarec, 6mb Paging

Cruis’n World
Emulator – 1964
Settings – 4mb Video Memory, 10mb Dynarec, 5mb Paging

Diddy Kong Racing
Emulator – 1964
Settings – 4mb Video Memory, 10mb Dynarec, 4mb Paging

Doom 64
Emulator – UltraHLE
Settings – 10mb Video Memory

Extreme-G
Emulator – 1964
Settings – 4mb Video Memory, 10mb Dynarec, 4mb Paging

Forsaken 64
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

F-Zero X
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

Gex: Deep Cover Gecko
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

Glover
Emulator – 1964
Settings – 6mb Video Memory, 8mb Dynarec, 4mb Paging

GoldenEye 007 *
Emulator – UltraHLE
Settings – 2mb Video Memory

Harvest Moon 64
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

Jet Force Gemini *
Emulator – 1964
Settings – 6mb Video Memory, 8mb Dynarec, 4mb Paging

Kirby 64 – The Crystal Shards
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

Mario Kart 64
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 6mb Paging

Mario Party 1
Emulator – 1964
Settings – 4mb Video Memory, 10mb Dynarec, 5mb Paging

Mario Party 2
Emulator – 1964
Settings – 4mb Video Memory, 10mb Dynarec, 5mb Paging

Mario Party 3
Emulator – 1964
Settings – 4mb Video Memory, 10mb Dynarec, 5mb Paging

Mortal Kombat Trilogy
Emulator – 1964
Settings – 3mb Video Memory, 10mb Dynarec, 5mb Paging

Paper Mario
Emulator – 1964
Settings – 2mb Video Memory, 8mb Dynarec, 4mb Paging

Rampage World Tour
Emulator – 1964
Settings – 6mb Video Memory, 8mb Dynarec, 4mb Paging

Rampage 2 – Universal Tour
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

Rush 2 – Extreme Racing
Emulator – 1964
Settings – 5mb Video Memory, 10mb Dynarec, 5mb Paging

San Francisco Rush
Emulator – 1964
Settings – 4mb Video Memory, 10mb Dynarec, 4mb Paging

South Park
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

Star Fox 64
Emulator – 1964
Settings – 6mb Video Memory, 10mb Dynarec, 4mb Paging

Super Mario 64
Emulator – UltraHLE
Settings – 10mb Video Memory

Super Smash Brothers
Emulator – 1964
Settings – 8mb Video Memory, 6mb Dynarec, 2mb Paging

Tetrisphere
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

The Legend Of Zelda – Majora’s Mask *
Emulator – 1964
Settings – 2mb Video Memory, 10mb Dynarec, 4mb Paging

The Legend Of Zelda – Ocarina Of Time *
Emulator – 1964
Settings – 4mb Max Video, 8mb Dynarec, 4mb Paging

Turok 2 – Seeds Of Evil *
Emulator – Project 64
Settings – 4mb Video Memory, 14mb Dynarec, 7mb Paging

Turok 3 – Shadow Of Oblivion
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging
Don’t forget to add Use Basic Audio=1 into the games entry in the Surreal.ini in your TDATA folder.

Quest 64
Emulator – Project 64
Settings – 6mb Video Memory, 8mb Dynarec, 4mb Paging

Wave Race 64
Emulator – 1964
Settings – 4mb Video Memory, 8mb Dynarec, 4mb Paging

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